The Great Thief - Chapter 1936
Chapter 1936: Kael’thas
Translator: Exodus Tales Editor: Exodus Tales
“I really never thought there were people on this planet that were more idiotically funny than you,” Azure Sea Breeze said. “How could it be that easy to have Legendary equipment drop like that? Even if it did drop, there wouldn’t be that much.”
“Don’t you two have any sense of shame at all? Would you really take Legendary equipment and just leave?”
“Um, how could I? I’m not that type of person,” Fat Monkey argued after thinking deeply for a moment.
“I’m not that sort of person either. They’re just Legendary anyway. It would have to be at least a God level item for me to do that,” Azure Sea Breeze said.
“Dammit, how could it be so easy to have these God items drop? I feel like I’d leave the team for Demi-God items. I’d just take it when I see it,” Fat Monkey said, disagreeing with his view. He felt Azure Sea Breeze was just too greedy.
“That’s enough from the two of you, go pick up the weapons. Whoever wants to leave, I’ll take points off of. If you keep talking about leaving the team, sir, I’ll kick you out.”
Sky Moon was absolutely speechless. These two idiots definitely relaxed everyone’s tense nerves a little, but now wasn’t the time to relax.
After fighting for a while, the two of them began messing around and laughing again. Who knew what was so funny?
The third stage came, which was also the messiest stage.
Each method of team wiping challenged their imaginations. The easiest way the whole team could die was that when all four advisors respawned and they still hadn’t finished killing all the weapons. At that point, they were done for.
Any leftover weapons would make the battle incredibly difficult.
This was a First Clear attempt, so the difficulty was even higher.
At this stage, all the advisors would respawn at the point where they died, and there were three minutes to do your best to kill them all. Their skills, damage and HP were exactly the same as before.
The only difference was that in the first stage, they came one by one, but now all four came at once.
When they came one by one, they didn’t apply much pressure. It seemed as though the four advisors could be crushed easily. But now, it was different. If all four of them came up at the same time, then it would be a bit too much for the players to handle.
The Gazer should be pulled immediately and tanked by a Warrior and a healer at the southernmost position. The reason a Warrior Tank was used was because of his Fear.
The advisor would be maintained at that set spot with the Tank until he was finished off.
That was the reason why in the first stage they had to kill the monsters at a set position. Without Lu Li needing to remind him, Sky Moon had realized this trick.
The High Astromancer Zanien should also be pulled immediately by a Warlock and a healer and Tanked in the south. Because of the staff’s immunity to Confusion and the hammer’s 50% reduction of fire damage, a healer and a warlock could Tank her for as long as they wanted.
She should be killed last, because she had the lowest strength.
Because of the hammer’s buff, the bomb advisor could only do minimal damage, and with the staff cutting out Silence, it made it very easy for a single healer to Tank him. He could be Tanked at any location next to a wall.
In the same way, the staff also rendered him useless.
That was the reason why they had to pick up that Legendary equipment. The players were completely reliant on it, as there was no hope of defeating the Boss otherwise.
In the end, the Gazer still cast his Gaze.
Because the team only had 3 minutes to kill all the advisors before the 4th stage started, it was a wise choice to choose to kill him first, because he posed the biggest threat to the team. Since melee players were hardly efficient, the smartest thing to do was to have all the melee DPS and Hunters focus on the bomb advisor, while the magic roles would deal with the Gazer.
After the bomb advisor died, everyone would move over to the fear boy. Under the fierce attack of all the DPS players, as well as the debuff from the dagger and bow, he would be finished off very quickly.
In an ideal situation, after the fear boy was killed, the 3 minutes would be up.
They struggled for five days with the last Boss.
The other clubs were struggling as well, so Lu Li grit his teeth and focused on the task of obtaining the First Clear.
He made practically zero mistakes, and without the commanding position to tire him out, his DPS now ranked within the top three.
Water Fairy had constantly been outside the top three. At the moment, Thieves weren’t ideal in Instance Dungeons.
Every patch had their gods, and at the moment, the Instance Dungeon favorites were Mages, Hunters, and Warlocks. Strengthened Shamans could be considered as well, if they were fighting a single Boss.
Then, everyone heard the second story of someone who had ran off after picking up Legendary equipment.
Perhaps he hadn’t heard about the player who had made the same mistake before him. This wasn’t an uncommon occurrence though. Later, when this Instance Dungeon was made a little weaker, this sort of thing would happen much more in teams made up of unaffiliated players.
There were also noobs being brought in to farm mounts. They didn’t understand anything, and when they got Legendary equipment, they just took off and ran.
That’s why some team leaders had to explain everything in simple terms before they entered the Instance Dungeon.
That items that were dropped weren’t real Legendary equipment. After you left the Instance Dungeon, they would disappear.
After fighting for a few days, they could finally stably enter the fourth stage.
By this time, Ruling Sword had finished fighting in the top 32 and were just waiting to enter in to the top 16.
Over in the Instance Dungeon, after they entered into the fourth stage, Kael’thas would join in the battle.
Hunters had a lot of points deducted here, because they habitually forgot to release their own pets.
When there were still 15 seconds or so in the third stage, the Main Tank should take their position in front of Kael. At this time, he should have at least one person next to him holding the orange hammer to heal, as well as someone with a staff to open up an aura, to guarantee that the Tank wouldn’t get confused.
The seven weapons were extremely important, as not only did they increase output, but they also dealt with control.
In this period of time, the remaining team members should finish off the advisors as quickly as they could before Kael’thas used the first Phoenix Reborn or Shock Barrier.
As soon as all the advisors were finished off, all the team members would move over to Kael’thas and
open fire, making sure that the bow and dagger debuffs were still there the whole time.
Apart from the Main Tank, all the tanks were responsible for getting rid of mind control.
It was imperative to Dispel the mind control immediately.
What they had to pay attention to was not to kill their teammates that had been mind-controlled. To avoid any accidents, it was good to have the Tanks come up when they had their spare moments, as their damage was relatively low.
Every time the Phoenix showed up, a Tank needed to pull it quickly and have the team kill it.
After it died, an egg would appear.
All the Thieves should immediately run over to help get rid of it before it hatched.
Once it was eliminated, all the team members would keep on continuing to fight Kael’thas.
Shock Barrier combined with Pyroblast was the difficult part of this stage. They needed to prioritise this, even more so than the Phoenix. The one-minute cooldown time of the Shock Barrier and Phoenix Reborn were independent, so they needed to have someone to specially keep track of time and remind
everyone when a new one was being spawned.
Lu Li was given this important responsibility.